About Me
Hello! My name is Cameron Chrobocinski and I am a junior software engineer at USAA. I grew up in Corpus Christi, Texas and graduated from Texas A&M University - Corpus Christi with a Bachelor of Science in Computer Science. I currently live in Bryan, Texas. I am 25 years old. My wife, Mary, and my daughters, Amelia and Briar, are my inspiration. My corgi, Gidget, has kept me company since 2019. In my free time, I read and I play Dungeons & Dragons or JRPGs. I attend rennaissance faires. I learn best through examples and hands-on experience. If you'd like to chat, please email me.
Projects
Erdtree Planner (source)
Forked from another project that was written in CommonJS, this version is rewritten from scratch in Next.JS, includes more features, and gained some optimizations. It exists to assist in planning and optimizing character builds in Elden Ring. There are three main pages: a class selector, an armor optimizer, and a weapon finder. The class selector finds the optimal starting class for your build. The armor optimizer displays the three best armor sets within your equip load budget, and does so with an efficient knapsack algorithm. The weapon finder displays every weapon that you can hold and ranks them based on damage output. There are more plans for this app in the future.
Dark Souls TTRPG Character Sheet (WIP) (source)
There was an expansion released for Dungeons & Dragons Fifth Edition that added rules for running games set in the Dark Souls universe. Unfortunately, the character sheet that was published alongside it was subpar. I am working on an interactive version of the character sheet that will make playing the expansion much more convenient.
CLI Latin Hypercube Point Sampler
An excerpt from the Wikipedia article on latin hypercube sampling: "Latin hypercube sampling (LHS) is a statistical method for generating a near-random sample of parameter values from a multidimensional distribution. The sampling method is often used to construct computer experiments or for Monte Carlo integration." This project was written during a summer internship that I did for TechSource, Inc., an LANL-adjacent company in Los Alamos, New Mexico. I needed to better understand Monte Carlo integration, and this helped to facilitate that. I plan to bring this to a more accessible format at some point.
Message Transfer Protocol
This project was made as the final assignment for my Systems Programming class during my Fall 2020 semester. It's a program that accepts a binary message and simulates sending the individual bytes over a network by sending the bites across 3 unique processes, sending confirmation of receipt messages, and printing the message once all bites have been transmitted.